When looking at “Emotional
Design” and “Design of Everyday Things”, many similarities and differences can
be found between the two books. Dr. Norman is still concentrating on how to
improve design of objects but from a different view point.
Instead
of evaluating products based on their usability and functionality as in “Design
of Everyday Things”, Dr. Norman considers how the aesthetics contribute to a
product as illustrated in “Emotional Design”. This was very interesting to read
since he made many references in his first book about how a design was horrible
but probably received an award for aesthetics. Therefore, it would be
interesting to note if later in the book he still agrees with his first perspective
or if they have changed after writing his next book. He was able to determine
that attractive objects seem to work better to the user. This is true because
emotions change the way the human mind solves problems. Positive emotions evoke
creativity and a broader view whereas negative emotions evoke a sense of tunnel
vision and intense focus. This reaction displays how the cognitive system can
be affected through our emotional state. Taking this one step further,
aesthetics normally change our emotions; so it can be said that aesthetics
change the way we think or interact with a product. This idea was never touched
upon in the “Design of Everyday Things” because it focused more on the logic
behind design. Through logic, Dr. Norman was able to make a list of objectives
to check off when designing a product, but he realizes in his second book that
there is no simple set of rules to dictate emotions because everyone responds
different. When taking into account the emotional side, Dr. Norman sees that designers
can get away with bad design principles more if it is fun and enjoyable.
However, both books consider the users and designers
view of a certain product. In regards to the user, the first book looked at how
the user thought a product should be used or how it works. The second book concentrates
on how the user feels when using the product. This was only talked about
briefly in the first book when Dr. Norman discovered that users blame
themselves if they cannot get the machine to work the way that it is supposed
to. He also uses some of the same examples like the
design of doors. Specifically looking at the case of a fire, the first book
says the door is a bad design because its affordance is not the same as its
function whereas the second book says that the users are in such a state of
panic that they have moved to a tunnel vision which doesn’t allow them to
operate the door properly.
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